This is a big update to throw at you all, at once but:
Full controller support
- Xbox, PlayStation, Switch and generic pads. PlayStation and Switch pads used to do nothing on Windows.
- The game switches automatically between keyboard/mouse and controller, and hides the cursor on controller.
- Button prompts match the controller you're holding (Q key cap, B, Circle, etc.).
- The inventory works fully on a controller, with a slot cursor:
- A select/place, X use, RB drop
- LT+A take half a stack, LB sort, B/Y close
- Target lock: LB cycles targets, a right-stick flick picks a direction, RB attacks, and RT throws.
- Rumble support.
- Input is blocked while the Steam overlay is open.
Class abilities: Q, B/Circle, or click the hotbar. Each one has a cooldown.
- Knight, Cleave: hits every enemy around you. Passive Bulwark: +1 Protection with a shield.
- Necromancer, Raise Dead: 1–3 skeletons fight for you, upgrading to Risen Knights from level 5, up to 5 at once. Passives: Dark Touch (25% of hits poison) and Soul Harvest (kills heal 1).
- Mage, Arcane Storm: lightning that chains through up to 5 visible enemies. Passives: +1 spell damage and faster magic regen.
- Naked, Pray: heals 2, and sometimes the gods smite an enemy. Nothing to lose: +50% XP, but tougher monsters and worse loot. Brutal on purpose.
New hotbar:
- Shows your weapon, off-hand, armor and two trinkets, plus the ability slot.
- The ability slot shows a radial cooldown and its magic cost.
- The off-hand greys out while you hold a two-handed weapon, and becomes a quiver when you hold a bow.
The run
- A full 10-floor descent, each floor with its own name and tileset. The first three are The Cellar, Rat Warrens and Fungal Grotto. The rest go down to Frozen Depths, The Abyss and Throne of the Skull King. I took floors 4–10 from the French table, so check the English wording.
Bosses:
- The Demon Knight mini-boss on floor 5.
- The Skull King on floor 10.
- Elite monsters from floor 3: tougher, gilded, worth more XP, and they always drop something good.
- Monsters get stronger the deeper you go.
- XP and character levels.
- Every floor's stairs can be reached without keys or hunting for secret passages.
- A floor title card when you enter each level.
Monsters now share one AI system with distinct behaviours:
- Cave Bat: flutters erratically, bites when adjacent.
- Blast Beetle: runs at you and explodes (3×3 fire).
- Fire Imp / Frost Wraith: cast fire and freezing bolts on a cooldown.
- Cultist: summons skeletons and throws shadow bolts.
- Cave Spider: poison bites.
- Mimic: looks like a chest until you stand next to it.
- Bone Knight: a late-game heavy hitter.
- The full roster also includes Ghouls, Lickers, Minotaurs, Mechagolems, Plague bearers, Demon children and tribesmen, Thieves, Zombies, Slimes, and skeleton archers.
Weapons and gear
- Two-handed weapons: Great Sword, Executioner's Axe, War Hammer.
- Reach weapons (2 tiles): Spear, Halberd, Frost Trident.
- Reaper's Scythe: sweeps around you.
- Vampiric Dagger: lifesteal.
- Bows:
- Short Bow, Long Bow and Crossbow.
- Arrows: normal, Fire, Frost, Poison, Silver and Explosive.
- Throwables: Javelin, Fire Flask, Frost Bomb, Poison Flask, Holy Water.
- Wands and staves:
- Sparks, Venom, Frost and Fire wands, and a Bone Wand.
- Staff of Embers and Staff of Winter.
- Archmage Staff, Staff of the Grave, Lich Staff.
- Shields: Buckler (+Agility), Spiked Shield (thorns), Tower Shield.
- Necromancer gear:
- Book of the Dead, Bone Totem, Necromancer's Shroud and Skull Talisman.
- Each one adds more undead, stronger undead, or undead that last longer.
- Trinkets:
- Rings of Might, Vitality, Wisdom and Regeneration.
- Amulet of Warding, Seer's Eye, Four-Leaf Clover, Mana Crystal.
- Gear bonuses are recalculated every turn, so swapping gear can't stack bonuses.
Consumables
- Potions: Strength, Vision, Energy, Life, Elixir, Antidote.
- Scrolls: Mapping, Teleport, Raise Dead.
- Tomes: Flames, Frost, Mending, and Passage (warps you to the stairs).
- Special items:
- Heart Crystal, Soul Gem.
- Phoenix Feather: brings you back to life once.
Status effects
- Poison, burning and freezing. A frozen enemy loses its turn; a frozen player keeps one action.
- Thorns and lifesteal.
Quality of life
- Five languages: English, French, German, Spanish, Portuguese.
- Undead allies swap places with you when you walk into them.
- Walking into a monster now attacks it on keyboard too, not just on controller.
Bug fixes
- Fixed enemies sometimes moving onto the player's tile. This could leave the player permanently unable to move, even after reloading the save.
- Fixed a missing or corrupt save slot crashing the game. It now starts a new run instead.
- Fixed a small memory leak on every save.