Added new visual effects to a player leveling up.
Added new effects for every class special abilities.
Added effects to various status effects (ie frozen, fire, posion).
Created new sprite for gold coins.
Gold coins not auto attract to the player & automatically get picked up, similar to rubies.
Added a small screen shake and a 2–3 frame pause on heavy hits, boss attacks and kills.
Previously monsters would just vanish upon their death. They now dissolve into ash, bones could collapse into a pile, slimes splat, with a fitting color for each.
Added a soft glow under items on the floor colored by rarity, plus a coin sparkle and a “+8 gold” pop when you pick things up.
Added a red pulse around the screen edges when you’re below 25% HP.
Added particles that match each floor’s theme, like snow on Frozen Depths, embers in the Forge, spores in the Fungal Grotto, violet motes in the Abyss and dripping water in the Crypt.
Added a boss title card with the boss name, a camera pan and a roar when you first see the Demon Knight or the Skull King.
Added a burst of light with coins spilling out when a chest opens, and a fade with dust when you take the stairs.
Lit torches and campfires now gently flicker their light radius instead of staying static.